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For the latest updates on game releases. I have Gran Turismo 4 PS2 ISO torrent download for 32-bit ISO (14.4 GB), and IOS (16 GB) and. Consists of the following: drive levels (e.g. .
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For the latest updates on game releases. I have Gran Turismo 4 PS2 ISO torrent download for 32-bit ISO (14.4 GB), and IOS (16 GB) and. Consists of the following: drive levels (e.g. .Q:
How to bootstrap a game in MS-DOS?
Inspired by the www.comanche.com/story/quick-and-dirty-bootstrap-mini-dos-quest-1-dos.
The challenge is to program a TASM/Hex editor.
What has been done so far:
The boot sector has been filled with code. It is an infinite loop which can be exited with q.
The program checks that the “calculator” exists, so the user can’t start and end.
When the user presses ‘q’ the program exits.
At the beginning there is a white screen with the “calculator” which contains only the following prompt line:
What would be the next steps to write?
EDIT
I’ve chosen an answer.
A:
A better approach for your problem would be to start your game as a subroutine in a game instead of executing an infinite loop, for example:
bootstrap-mini-dos.com
You will note that this is not (and probably can’t be) an infinite loop, and instead checks that the calculator is available, and then checks to see if you have finished playing. If not, it accepts the q, and you get your game back (you might be able to jump back to the starting position or allow it to loop from that point).
However, the one thing to note here is that you are now starting your game within a game, which can be a bit of a pain in a turbo machine where it could cause other games to be halted.
A:
You need to write a loader, which is basically a “virtual”
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