PV Feather is an Adobe After Effects plugin that can perform complex per vertex feathering. PV Feather performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses Adobe AFter Effects’s built-in mask splines, so there there is no new spline interface to learn.


 

 

 

 

 

 

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—————————————————————————————————————- -HARDWARE FEEDBACK SUGGESTIONS —————————————————————————————————————- If you have suggestions on how to improve PV Feather feel free to contact me, or leave a comment below. I really want to make PV Feather the best that it can be, and suggestions are one of my biggest motivators. -Rick —————————————————————————————————————- MOD SUPPORT —————————————————————————————————————- There are currently two known ways to get PV Feather to work with other plug-ins: 1) Use PV Feather with the new MCME, and 2) Use PV Feather with a script. I don’t know of a way to do both, but both are possible. MCME Support in PV Feather: PV Feather is not released yet, but is already being reviewed by the MCME team. There’s a lot of work that needs to be done, but it’s already looking promising. Because the MCME is new, the feathered can be rendered out in a different way from what happens in After Effects. The issue that is prevalent right now is that the MCME doesn’t understand non-linear masking, so for it to render PV Feather for feathered work, you have to use specific settings. Example: If I want to feather using 0.25 pixels between the inside and outside mask on a mesh, I set the “Masks” property to “Distance” then set the “How Many” property to 25. If you set the “How Many” property to zero, you will probably get a black rectangle, because the MCME doesn’t know what to do with it. For right now, the only thing that is necessary to make PV Feather work with the MCME is to have PV Feather’s “Distance” and “How Many” set to 25. The how it works is actually a little bit more complicated than that, but that’s the gist of it. (You might have to drag the little square around in the inside and outside mask to lock it into place.) Other plug-ins that work with MCME: PV Feather worked with MCME in early versions, but because it was changed, it does not work with the new MCME. It’s still possible to get PV Feather to work with the MCME,



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PV Feather: Simplifies Per-Vertex feathering by using inner and outer masks. PV Feather: Contains both feathered and unfeathered presets. PV Feather: The default feather position is set to the outer mask. The default inner mask is the same as the outer mask. PV Feather: The default selection is set to the outer mask. You can change this setting from the Preferences panel of the interface. PV Feather: This plugin is for use with Adobe After Effects. PV Feather: It is not a replacement for The Vestabra Plugin, found on our website, but it can be used in place of the Vestabra Plugin. PV Feather: You can use any of the presets found in the Vestabra Plugin. You can also create your own custom presets. ———————————————————————————— PV Feather Home Page: PV Feather Video Tutorials: PV Feather Questions/Help: Video of PV Feather in action: *Disclaimer: The Vestabra Plugin is not an Adobe After Effects Plugin. To learn more about the Vestabra Plugin, visit: The Vestabra Plugin is an Adobe After Effects Plugin that is designed to perform Auto Keyframed Multiple Vertex Double Exposure. To make a keyframed exposure you create a mask, feather the mask, and key the mask in AE. This will normally create a difference exposure with a composite shot of each exposure. To create a double exposure you need two masks, a mask on the first exposure and a mask on the second exposure. You then create a mask based on the first mask, feather the mask, and key the mask in AE. This will normally create a difference exposure with a composite shot of each exposure. The Vestabra Plugin will do both automatically. Vestabra Plugin: Vestabra Plugin Tutorials: 2f7fe94e24



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Features: • Per vertex fill • Per vertex feather control • No plugins required • External and internal mask splines for total control • Basic Documentation PV Feather is an Adobe After Effects plugin that can perform complex per vertex feathering. PV Feather performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses Adobe AFter Effects’s built-in mask splines, so there there is no new spline interface to learn. PV Feather Description: Features: • Per vertex fill • Per vertex feather control • No plugins required • External and internal mask splines for total control • Basic Documentation PV Feather is an Adobe After Effects plugin that can perform complex per vertex feathering. PV Feather performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses Adobe AFter Effects’s built-in mask splines, so there there is no new spline interface to learn. PV Feather Description: Features: • Per vertex fill • Per vertex feather control • No plugins required • External and internal mask splines for total control • Basic Documentation PV Feather is an Adobe After Effects plugin that can perform complex per vertex feathering. PV Feather performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses Adobe AFter Effects’s built-in mask splines, so there there is no new spline interface to learn. PV Feather Description: Features: • Per vertex fill • Per vertex feather control • No plugins required • External and internal mask splines for total control • Basic Documentation PV Feather is an Adobe After Effects plugin that can perform complex per vertex feathering. PV Feather performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses Adobe AFter Effects’s built-in mask splines, so there there is no new spline interface to learn. PV Feather Description: Features: • Per vertex fill



What’s New In PV Feather?


PV Feather uses After Effects’ built-in mask splines, so there is no need to learn new masking interface. PV Feather also has an intuitive interface, so users of any level can easily learn how to use this plugin. PV Feather is a plugin that you can use to automate the feathering process, but you can also use it as a simple feathering tool. PV Feather is compatible with the following AE CS5 and CS5.5 (and later) releases: • CS5 • CS5.5 (Pro) • CS5.5 (Enterprise) • CS5.5 (Advanced) • CS6 PV Feather applies feathering based on the distance of the points from the center. The basic way to apply feathering is by using the “Set Distance” function and drag the points away from the original point to the correct distance. The function also shows the number of points that has been set. The feathering distance is set by the user in the settings. PV Feather is a very versatile plugin, users can use it for their own creative needs and be proud of their own work. PV Feather is a plugin that is very easy to use. After Effects users can use it with no problem. More information about the different features of this plugin is available on the following page: PV Feather is an Adobe After Effects plugin that can perform complex per vertex feathering. PV Feather performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses Adobe AFter Effects’s built-in mask splines, so there there is no new spline interface to learn. PV Feather Description: PV Feather uses After Effects’ built-in mask splines, so there is no need to learn new masking interface. PV Feather also has an intuitive interface, so users of any level can easily learn how to use this plugin. PV Feather is a plugin that you can use to automate the feathering process, but you can also use it as a simple feathering tool. PV Feather is compatible with the following AE CS5 and CS5.5 (and later) releases: • CS5 • CS5.5 (Pro


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System Requirements:


– Windows 8 or Windows 10 – Internet Explorer 11 or Google Chrome – 1GB RAM – 500MB Space – 550MB on install. Note: The above-listed requirements are for the English version. If you have a different region, check the website or contact us for more information. *** This game is currently in development and will be updated regularly. While we cannot guarantee anything at this point, we hope to release a completed version in the near future. For the latest information, check the forums. ***



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